https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/issue/feed Al-Mujahidah 2026-08-06T06:09:43+00:00 Open Journal Systems https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/448 PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENUMBUHKAN SIKAP KERJA SAMA SISWA PEMBELAJARAN MUATAN LOKAL DAS & DANAU 2026-07-22T10:57:37+00:00 Ana Samsudin Huke Anashuke60@gmail.com Razak H Umar razakumar67@gmail.com Inka Rizkiyani Akolo inkarizkyaniakolo@iaingorontalo.ac.id <p>Penelitian ini bertujuan untuk menumbuhkan sikap kerja sama siswa melalui penerapan model pembelajaran <em>project based learning </em>pada pembelajaran muatan lokal Derah Aliran Sungai kelas V SDN 11 Limboto. Permasalahan yang dihadapi sebelumnya adalah 1). Rendahnya kemampuan siswa berpertisipasi dalam kelompok. 2). Serta pembelajaran yang belum optimal dalam meningkatkan keaktifan siswa. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang, dilaksanakan dalam dua siklus, siklus I dilakukan dalam dua kali pertemuan dan siklus II dilakukan dalam satu kali pertemuan, masing-masing pertemuan dialokasikan dalam 2×35 menit. Teknik analisis data yang digunakan adalah deskriftif kualitatif. Hasil penelitian menunjukan adanya peningkatan sikap kerja sama siswa. Setelah diterapkan model pembelajaran <em>project based learning. </em>Pada siklus I memperoleh presentase klasikal 37% pada pertemuan pertama dan 62% pada pertemuan ke dua. Dan siklus II mememperoleh presentase klasikal sebesar 89%. Dengan demikian, penerapan model pembelajaran <em>project based learning</em> terbukti efektif dalam meningkatkan sikap kerja sama siswa.</p> 2026-07-22T10:57:12+00:00 Copyright (c) 2026 Ana Samsudin Huke, Razak H Umar, Inka Rizkiyani Akolo https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/458 PENGEMBANGAN MEDIA POWERPOINT INTERAKTIF BERBASIS KEARIFAN LOKAL GORONTALO DALAM MENINGKATKAN KEMAMPUAN MEMAHAMI KONSEP OPERASI HITUNG BILANGAN BULAT 2026-07-26T10:33:38+00:00 Hasdin Ahmad hasdinahmad123@gmail.com Fatimah Djafar fatimahdjafar@iaingorontalo.ac.id Miftha Huljannah mifthahuljannah@iaingorontalo.ac.id <p><em>This study aims to determine the stages of development analysis, design, development process, and the level of validity, practicality, and effectiveness of interactive PowerPoint media based on Gorontalo local wisdom in learning integer arithmetic operations material for sixth grade students of SDN 04 Limboto. This type of research is development research using the ADDIE Analyze, Design, Develop, Implement, and Evaluate model. The subjects of the field trial were sixth grade students of SDN 04 Limboto. In this study, the instruments used in collecting data were questionnaires, tests, interview guidelines, and expert validation instruments. Based on the results of the research, the interactive PowerPoint media based on Gorontalo local wisdom that was developed obtained a level of validity with a very valid category based on the results of the assessment of media experts and material experts. The level of practicality of the media based on the questionnaire responses of teachers and students was in the very practical category. This is indicated by the increase in student learning outcomes between pretest and posttest scores, the results of the paired sample t-test with a significance value (Sig. 2-tailed) of 0.00 &lt; 0.05, and the average N-Gain value of 0.62 which is in the moderate category and is included in the fairly effective category. Thus, interactive PowerPoint media based on Gorontalo local wisdom is suitable for use in mathematics learning in grade VI of elementary school.</em></p> 2026-07-26T03:45:01+00:00 Copyright (c) 2026 Hasdin Ahmad, Fatimah Djafar, Miftha Huljannah https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/460 MENINGKATKAN PEMAHAMAN KONSEP PERKALIAN BILANGAN CACAH MELALUI PERMAINAN EDUKATIF ULAR TANGGA MATA PELAJARAN MATEMATIKA PADA SISWA KELAS III 2026-07-27T11:17:57+00:00 Qiztia Zalwa A. Moito zalwamoito@gmail.com Fatimah Djafar fatimahdjafar@iaingorontalo.ac.id Febry Rizki Susanti Kalaka febry.kalaka@iaingorontalo.ac.id <p><em>Research This research aims to describe the application of educational games of snakes and ladders in improving the understanding of the concept of multiplication of whole numbers in mathematics subjects for third-grade students at the Muhammadiyah Pone Private Islamic Elementary School in West Limboto. This type of research is a classroom action research of third-grade students totaling 26 people. The object of this research is the application of educational games of snakes and ladders to third-grade students at MIS Muhammadiyah Pone. The data analysis techniques used in this research are analysis of test results and analysis of observation results. Based on the results of Classroom Action Research that has been carried out on third-grade students at MIS Muh. Pone, it can be concluded that the use of educational games of snakes and ladders can improve students' understanding of the concept of multiplication of whole numbers in mathematics subjects. This improvement can be seen from the students' understanding that has changed after the application of educational games of snakes and ladders in the learning process. In the initial condition before the action was carried out, there were 17 students out of 26 students who had not achieved learning mastery with a percentage of 65.38%, while students who had achieved mastery were only 9 students or 34.62%. After carrying out learning activities using the educational game media snakes and ladders, the number of students who completed the game increased to 24 students or 92.31%, while students who had not completed it decreased to 2 students or 7.69%.</em></p> 2026-07-27T11:17:56+00:00 Copyright (c) 2026 Qiztia Zalwa A. Moito, Fatimah Djafar, Febry Rizki Susanti Kalaka https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/435 PENINGKATAN HASIL BELAJAR MATA PELAJARAN PENDIDIKAN PANCASILA MATERI NORMA DALAM KEHIDUPANKU MELALUI MODEL PROJECT BASED LEARNING PADA SISWA KELAS V 2026-07-30T09:18:11+00:00 Nuraeni Tagos aenitagos@gmail.com Mujahid Damopolii mujahiddamopolii@gmail.com Aris Iskandar aris_iskandar@iaingorontalo.ac.id <p><em>This study aims to apply the Project Based Learning model in class V of SDN 9 Limboto to improve student learning outcomes on the topic "Norms in My Life." The main problem faced is the low level of student understanding due to the use of less interesting learning methods, which makes students tend to be passive. To overcome this, the Project Based Learning model is used which encourages students to be more active in discovering and understanding the material through an exploration process. The method used in this study is Classroom Action Research (CAR) which is implemented in two cycles. Each cycle includes the stages of planning, action implementation, observation, and reflection. Data collection techniques include observation, testing, and documentation. The results of the study show that in the pre-cycle stage only 20% of students achieved the Learning Objective Achievement Criteria (KKTP). After the implementation of the project based learning model, in the first cycle the student's score increased to 60% with a student completion rate of . In the second cycle, there was another significant increase to 87%, with 13 students having achieved KKTP. These findings indicate that the project based learning model is effective in improving student learning outcomes on the material norms in my life.</em></p> 2026-07-30T09:18:11+00:00 Copyright (c) 2026 Nuraeni Tagos, Mujahid Damopolii, Aris Iskandar https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/431 INTEGRASI PEMBELAJARAN MAKE A MATCH DAN MIND MAP UNTUK MENINGKATKAN PENGETAHUAN DANAU LIMBOTO PADA MATA PELAJARAN MULOK SISWA KELAS V 2026-07-31T06:43:18+00:00 Salehudin SP Sautu aanz71856@gmail.com Razak Umar razakumar67@gmil.com Dewi Darmiyani Napu dewinapu@iaingorontalo.ac.id <p><em>This study aims to determine how to improve students' knowledge in Mulok lessons using the make a match and mind map learning model and whether there is an increase in students' knowledge in Mulok learning for grade V using the make a match and mind map learning model at SDN 11 Limboto. The method used in this study is the classroom action research (CAR) method. This research was conducted at SDN 11 Limboto. The subjects of this study were 30 fifth grade students. Data collection techniques used were observation, field notes, interviews, and tests. Data analysis techniques used were quantitative and qualitative. The results of this study indicate that students' knowledge before the application of the Make A Match and Mind Map learning model had not reached the KKTP. After the application of the Integration of the Make A Match and Mind Map learning model, students' knowledge increased, as seen in the increase in completeness in the pre-cycle from 26% to 50% in cycle I and in cycle II to 86%. Thus, students' knowledge and analysis of observation sheets increased in a better direction with the application of the integration of the make a match and mind map learning model.</em></p> 2026-07-30T14:41:01+00:00 Copyright (c) 2026 Salehudin SP Sautu, Razak Umar, Dewi Darmiyani Napu https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/437 PENGEMBANGAN MEDIA DIORAMA MATERI EKOSISTEM DAS PADA PEMBELAJARAN MUATAN LOKAL KELAS V DI SDN 1 LIMBOTO 2026-07-31T07:15:45+00:00 Nurhayati Usman nurhayatiusman2004@gmail.com Razak Umar razakumar67@gmail.com Aljunaid Bakari aljunaidbakari@iaingorontalo.ac.id <p><em>This study aims to (1) analyze the need for diorama media for watershed ecosystem material, (2) design diorama media for watershed ecosystem material, (3) develop diorama media for watershed ecosystem material, (4) implement diorama media for watershed ecosystem material, (5) evaluate diorama media for watershed ecosystem material in local content learning for grade V. This study is a type of development research using the ADDIE model. This study uses five stages, (1) Analysis stage (2) Design stage (3) Development stage (4) Implementation stage and (5) Evaluation stage. The subjects of this study were 2 validators and students. The instruments in this study were interview sheets and validation questionnaires. Data analysis techniques were qualitative and quantitative. The results of this study indicate that the diorama media for watershed ecosystem material based on the assessment of material experts was in the very appropriate category with a percentage of 95%. The assessment of media experts was in the very appropriate category with a percentage of 97.5%. The student response questionnaire was in the very appropriate category with a percentage of 92%. The teacher response questionnaire was in the very appropriate category with a percentage of 95.4%. Overall, the validation from material experts, media experts and student and teacher responses was an average of 94.9% with a very suitable category, so it can be concluded that the diorama media on watershed ecosystem material for local content subjects is very suitable for use as a learning medium for class V of SDN 1 Limboto.</em></p> 2026-07-31T07:15:45+00:00 Copyright (c) 2026 Nurhayati Usman, Razak Umar, Aljunaid Bakari https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/436 PENDEKATAN DEEP LEARNING DALAM MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA PADA PEMBELAJARAN MUATAN LOKAL DAS & DANAU KELAS V SDN 1 LIMBOTO 2026-07-31T07:38:33+00:00 Nadia nadia12ya@gmail.com Razak Umar razakumar67@gmail.com Asriyati Nadjamuddin asriyati_nn@iaingorontalo.ac.id <p>Penelitian ini bertujuan untuk meningkatkan keterampilan berpikir kritis siswa melalaui pendekatan pembelajaran <em>deep learning</em> pada pembelajaran muatan lokal DAS &amp; Danau, khususnya materi Danau Limboto. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing terdiri dari dua pertemuan melalui tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian berjumlah 30 siswa, pendekatan <em>deep learning </em>diterapkan melalui model PBL yang menekankan aktivitas mengamati, berdiskusi, menganalisis, dan mempresentasikan hasil. Hasil penelitian menunjukkan adanya peningkatan keterampilan berpikir kritis siswa, ditunjukkan oleh peningkatan ketuntasan belajar dari 40% pada pra-siklus menjadi 57% pada siklus I dan 83% pada siklus II yang telah memenuhi kriteria ketuntasan yang ditetapkan. Aktivitas guru dan siswa mengalami peningkatan sehingga pembelajaran menjadi lebih aktif dan berpusat pada siswa. Dengan demikian, pendekatan <em>deep learning </em>terbukti efektif dalam meningkatkan keterampilan berpikir kritis siswa Kelas V SDN 1 Limboto.</p> 2026-07-31T07:33:52+00:00 Copyright (c) 2026 Nadia, Razak Umar, Asriyati Nadjamuddin https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/440 PENINGKATAN KEMAMPUAN LITERASI LINGKUNGAN MELALUI MODEL CONTEXTUAL TEACLING AND LEARNING PADA PEMBELAJARAN MUATAN LOKAL DAS DAN DANAU KELAS V SDN 17 LIMBOTO 2026-07-31T08:08:11+00:00 Siti Hajar Sitihajar89053@gamil.com Razak Umar razakumar67@gmil.com Dewi Darmiyani Napu dewinapu@iaingorontalo.ac.id <p>Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan literasi lingkungan peserta didik melalui penerapan model pembelajaran <em>Contextual Teaching and Learning</em> (CTL) pada mata pelajaran muatan lokal DAS dan Danau di kelas V SDN 17 Limboto. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus, di mana setiap siklus terdiri atas tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini adalah 20 peserta didik kelas V SDN 17 Limboto. Teknik pengumpulan data yang digunakan meliputi observasi, tes, dan dokumentasi. Data dianalisis menggunakan teknik statistik deskriptif. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran <em>Contextual Teaching and Learning</em> (CTL) dapat meningkatkan kemampuan literasi lingkungan peserta didik. Hal ini terlihat dari peningkatan ketuntasan belajar pada setiap siklus. Pada tahap pra siklus, peserta didik yang mencapai ketuntasan sebanyak 7 orang (35%). Pada siklus I meningkat menjadi 11 orang (55%), dan pada siklus II meningkat menjadi 16 orang (80%). Dengan demikian, dapat disimpulkan bahwa model pembelajaran <em>Contextual Teaching and Learning</em> (CTL) efektif dalam meningkatkan kemampuan literasi lingkungan peserta didik kelas V SDN 17 Limboto.</p> 2026-07-31T00:00:00+00:00 Copyright (c) 2026 Siti Hajar, Razak Umar, Dewi Darmiyani Napu https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/465 PENGARUH POP-UP BOOK DONGENG BERBASIS DIGITAL DALAM PEMBELAJARAN SAINS TERHADAP MINAT BELAJAR SISWA KELAS IV SD SWASTA ANNYSA 2026-08-02T07:19:25+00:00 Dhea Chairun Nisa dheachairunnisa0@gmail.com Syarifah Ainun Harahap syarifahainunhrp@gmail.com Layil Safitri layilsafitri1991@gmail.com <p><span dir="auto" style="vertical-align: inherit;"><span dir="auto" style="vertical-align: inherit;">Penelitian ini bertujuan untuk mengetahui pengaruh media buku pop-up dongeng berbasis digital dalam pembelajaran sains terhadap minat belajar siswa kelas empat di SD Swasta Annysa. Penelitian ini dimotivasi oleh rendahnya minat belajar siswa akibat metode pembelajaran konvensional yang kurang interaktif dan kurang menarik. Penelitian ini menggunakan pendekatan kuantitatif dengan metode kuasi-eksperimental menggunakan Rancangan Kelompok Kontrol Tidak Setara. Sampel terdiri dari 40 siswa yang dibagi menjadi kelas eksperimen dan kelas kontrol. Data dikumpulkan melalui kuesioner minat belajar yang diberikan selama kegiatan pretest dan posttest. Analisis data meliputi analisis normalitas, homogenitas, dan uji t sampel berpasangan. Hasil penelitian menunjukkan bahwa minat belajar siswa di kelas eksperimen meningkat dari 78,95 pada pretest menjadi 91,05 pada posttest. Uji hipotesis menunjukkan nilai signifikansi 0,000 &lt; 0,05, yang menunjukkan bahwa hipotesis alternatif diterima. Oleh karena itu, media buku pop-up dongeng berbasis digital memiliki pengaruh positif dan signifikan terhadap minat belajar siswa dalam pembelajaran sains.</span></span></p> 2026-08-02T07:15:14+00:00 Copyright (c) 2026 Dhea Chairun Nisa, Syarifah Ainun Harahap, Layil Safitri https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/471 Analisis Model MURDER (Mood, Understand, Recall, Digest, Expand, Review) dalam Pembelajaran Pendidikan Pancasila Kelas V SD Negeri 106166 Marindal II Tahun Ajaran 2025/2026. 2026-08-02T07:41:02+00:00 Vita Sari Saragih vita83902@gmail.com Nizmi Putri nizmiputri2017@gmail.com Leni Malinda lenimalinda94@gmail.com <p><span dir="auto" style="vertical-align: inherit;"><span dir="auto" style="vertical-align: inherit;">Penelitian ini bertujuan untuk menganalisis implementasi model pembelajaran MURDER (Mood, Understand, Recall, Digest, Expand, Review) dalam pembelajaran Pendidikan Pancasila bagi siswa kelas lima di SD Negeri 106166 Marindal II. Penelitian ini dimotivasi oleh kecenderungan guru untuk menggunakan metode pembelajaran konvensional yang membatasi partisipasi siswa dan pengembangan berpikir kritis. Penelitian ini menggunakan pendekatan deskriptif kualitatif yang melibatkan 21 siswa kelas lima, guru kelas, dan kepala sekolah sebagai partisipan penelitian. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi. Analisis data dilakukan melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa implementasi model pembelajaran MURDER dilakukan secara efektif melalui enam fase pembelajaran sistematis. Model ini berhasil menciptakan lingkungan belajar yang lebih aktif, bermakna, dan berpusat pada siswa. Siswa menunjukkan peningkatan pemahaman nilai-nilai Pancasila, partisipasi aktif dalam diskusi, dan ketekunan yang lebih besar selama proses pembelajaran. Secara teoritis, penelitian ini berkontribusi pada pengembangan model pembelajaran kooperatif di pendidikan dasar, sedangkan secara praktis memberikan strategi pembelajaran alternatif bagi guru untuk meningkatkan keterlibatan siswa dalam Pendidikan Pancasila. Oleh karena itu, model pembelajaran MURDER dapat dianggap sebagai pendekatan pembelajaran yang efektif untuk meningkatkan pemahaman dan partisipasi siswa.</span></span></p> 2026-08-02T07:41:02+00:00 Copyright (c) 2026 Vita Sari Saragih, Nizmi Putri, Leni Malinda https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/430 Pengaruh Penerapan Media Pembelajaran Box Jamastik terhadap Hasil Belajar Siswa Kelas III pada Mata Pelajaran Matematika di SDN 106800 Hamparan Perak 2026-08-03T10:40:31+00:00 Aura Zahra zahraaura2707@gmail.com Astria Ayu Ramadianti astriria55@gmail.com Emy Hariati emyhariati@gmail.com <p>This study aims to determine the effect of the application of Box Jamastik learning media on the mathematics learning outcomes of third-grade students at SDN 106800 Hamparan Perak. This research was motivated by the low mathematics learning outcomes caused by the use of conventional learning methods that did not actively involve students in the learning process. This study used a quantitative approach with an experimental method and a Non-Equivalent Control Group Design. The sample consisted of 40 students divided into two classes, namely class III-A as the experimental class and class III-B as the control class. Data collection techniques were carried out through pretest and posttest. The data were analyzed using normality tests, homogeneity tests, and paired t-tests. The results showed that the average score of students in the experimental class increased from 54.00 on the pretest to 74.00 on the posttest. Meanwhile, the significance value obtained was 0.000 &lt; 0.05, indicating that the alternative hypothesis was accepted. Therefore, it can be concluded that the application of Box Jamastik learning media has a positive and significant effect on students’ mathematics learning outcomes.</p> 2026-08-03T10:40:31+00:00 Copyright (c) 2026 Aura Zahra, Astria Ayu Ramadianti, Emy Hariati https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/441 STRATEGI PEMBELAJARAN MICRO LEARNING BERBASIS INQUIRYI LEARNING DALAM MENINGKATKATKAN KEMAMPUAN BERFIKIR KRITIS PESERA DI KELAS V PADA MATA PELAJARAN MULOK 2026-08-03T12:46:55+00:00 Fatmala I. Bumbuluto fatmalabumbuluto@gmail.com Razak H. Umar razakumar67@gmil.com Aris Iskandar aris_iskandar@iaingorontalo.ac.id <p>Penelitian ini bertujuan untuk mengetahui cara meningkatan kemapuan Berpikir Kritis peserta didik melalui penerapan model pembelajaran <em>Micro Learning Berbasis Inquiry Learning </em>pada mata pelajaran muatan lokal DAS dan Danau di kelas V SDN 17 Limboto. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus, di mana setiap siklus terdiri atas tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini adalah 20 peserta didik kelas V SDN 17 Limboto. Teknik pengumpulan data yang digunakan meliputi observasi, tes, dan dokumentasi. Data dianalisis menggunakan teknik statistik deskriptif. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran <em>Micro Learning Berbasis Inquiry Learning</em> dapat meningkatkan kemampuan berpikir kritis peserta didik. Hal ini terlihat dari peningkatan ketuntasan belajar pada setiap siklus. Pada tahap pra siklus, peserta didik yang mencapai ketuntasan sebanyak 6 orang (30%). Pada siklus I meningkat menjadi 11 orang (55%), dan pada siklus II meningkat menjadi 17 orang (85%). Dengan demikian, dapat disimpulkan bahwa model pembelajaran <em>Micro Learning Berbasis Inquiry Learning</em> efektif dalam meningkatkan kemampuan berpikir kritis peserta didik kelas V SDN 17 Limboto.</p> 2026-08-03T12:46:54+00:00 Copyright (c) 2026 Fatmala I. Bumbuluto, Razak H. Umar, Aris Iskandar https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/445 PENERAPAN MEDIA PEMBELAJARAN AUDIO VISUAL UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA PADA MATERI AMALAN NILAI-NILAI PANCASILA PADA SISWA KELAS V 2026-08-05T22:24:39+00:00 Nuriska Jr Nabar riskanabar0208@gmail.com Mujahid Damopolii mujahiddamopolii@gmail.com Karmila Iskandar karmila.iskandar@iaingorontalo.ac.id <p><em>This study aims to determine whether the Application of Audio Visual Learning Media Can Improve Student Learning Motivation on the Material of the Practice of Pancasila Values </em><em>​​</em><em>in the Subject of Pancasila and Citizenship Education at SDN 17 Limboto. This type of research is classroom action research. The object of this study is to use Audio Visual Learning Media in Canva to improve student learning motivation on the subject of PPKn in Grade V of SDN 17 Limboto. The subjects of this study were 20 fifth grade students at SDN 17 Limboto. The data analysis techniques used in this study were analysis of test results and analysis of observation results. Based on the results of the study, it can be concluded that learning using Audio Visual learning media can improve the quality of PPKn lessons on the material of the Practice of Pancasila Values </em><em>​​</em><em>for grade V of SDN 17 Limboto. Student learning outcomes before the application of Audio Visual learning media have not reached the KKTP. After the application of Audio Visual learning media, student learning outcomes have increased, which can be seen in the increase in completeness in the pre-cycle of 25%, increasing in cycle 1 to 55% and in cycle II increasing to 80%. Thus, student learning outcomes and analysis of observation sheets have increased in a better direction with the application of Audio Visual learning media.</em></p> 2026-08-05T22:24:39+00:00 Copyright (c) 2026 Nuriska Jr Nabar, Mujahid Damopolii, Karmila Iskandar https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/442 PENERAPAN SMART BOX HYBRID DALAM MENINGKATKAN KEMANDIRIAN BELAJAR PESERTA DIDIK PADA MATA PELAJARAN IPAS KELAS IV 2026-08-05T22:47:24+00:00 Indriyana Savitri Kapu inryanakapu@gmail.com Razak Umar razakumar67@gmail.com Zohrawati Hiola z.hiola2016@iaingorontalo.ac.id <p><em>This study aims to analyze the level of understanding, describe the application, determine the level of learning independence of fourth grade elementary school students on the material of Energy Changes before the application of Smart Box Hybrid teaching aids. This type of research is classroom action research. The subjects of this study were the homeroom teacher and the Science Teacher. The object of this study was students in the fourth grade Science subject at MIN 2 Gorontalo Regency consisting of 30 students in the Science subject of fourth grade at MIN 2 Gorontalo Regency consisting of 16 male and 14 female students. The data analysis techniques used in this study were analysis of test results and analysis of observation results. Based on the results of the study, it can be concluded that the application of Smart Box Hybrid on the material of energy changes provides a more interactive, interesting, and meaningful learning experience for students. This media combines visual, digital, and direct activity elements so that students are more active in participating in Science learning. After the application of Smart Box Hybrid, student independence has increased. This can be seen in the increase in completeness from the pre-cycle by 26%, increasing in cycle I to 36%, and in cycle II increasing to 90%. Thus, students' learning independence, which includes understanding the material on Energy Change, has increased in a better direction with the implementation of the Smart Box Hybrid.</em></p> 2026-08-05T22:47:24+00:00 Copyright (c) 2026 Indriyana Savitri Kapu, Razak Umar, Zohrawati Hiola https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/446 IMPLEMENTASI PEMBELAJARAN MULOK DAS DAN DANAU BERBASIS STEAM UNTUK MENINGKATKAN KREATIVITAS SISWA KELAS V SDN 16 LIMBOTO 2026-08-06T02:04:00+00:00 Siti Utari Mokoagow sitiutarimokoagow@gmail.com Razak H. Umar razakumar67@gmail.com Aljunaid Bakari aljunaidbakari@iaingorontalo.ac.id <p><em>This study starts from the main problem, namely "Can the implementation of STEAM-based local content learning of watersheds and lakes improve the creativity of fifth-grade students of SDN 16 Limboto?" The purpose of this study is to determine the extent to which the implementation of STEAM-based learning can improve students' creativity in the local content subject of watersheds and lakes. This study uses a classroom action research (CAR) method, with data collection techniques in the form of observation, student creativity assessment, and documentation. The results of the study showed that there was an increase in student creativity in each cycle. In cycle I, the percentage of student creativity was 44.75% with a sufficient category, then in cycle II it increased to 84.37% with a good category and had achieved the established success indicators. Based on these results, it can be concluded that the implementation of STEAM-based local content learning of watersheds and lakes can improve the creativity of fifth-grade students of SDN 16 Limboto.</em></p> 2026-08-06T02:04:00+00:00 Copyright (c) 2026 Siti Utari Mokoagow, Razak H. Umar, Aljunaid Bakari https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/447 MENUMBUHKAN SIKAP KEPEDULIAN LINGKUNGAN MELALUI MODEL PEMBELAJARAN PJBL BERBASIS STEAM PADA MATA PELAJARAN MUATAN LOKAL DAS & DANAU KELAS V 2026-08-06T03:06:02+00:00 Alya Datunsolang alyadatunsolang6@gmail.com Razak H. Umar razakumar67@gmail.com Aris Iskandar aris_iskandar@iaingorontalo.ac.id <p><em>This research is motivated by the main problem, "Can the application of the STEAM-based PjBL learning model foster environmental awareness among fifth-grade students of SDN 24 Limboto?" The purpose of this study is to determine whether the application of the STEAM-based PjBL model can foster environmental awareness among fifth-grade students of SDN 24 Limboto. This study uses the classroom action research (CAR) method, with data collection techniques in the form of observation, questionnaires, and documentation. The object of this study is the environmental awareness of students, which is to be fostered through the application of the STEAM-based Project Based Learning (PjBL) learning model in the Local Content subject of DAS &amp; Danau. The subjects of this study were 14 fifth-grade students of SDN 24, consisting of 9 boys and 5 girls. The results of the study showed that an increase in the percentage of students who reached the caring category when carrying out actions in cycle I, the percentage value was 79.28% and in cycle II, there was an increase with a percentage value of 99.40% and had reached the desired level of success. Based on these findings, it can be concluded that the application of the STEAM-based PjBL model can foster an attitude of environmental concern among fifth-grade students of SDN 24 Limboto.</em></p> 2026-08-06T00:00:00+00:00 Copyright (c) 2026 Alya Datunsolang, Razak H. Umar, Aris Iskandar https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/449 PENGEMBANGAN MEDIA EDUKASI PEMBELAJARAN MUATAN LOKAL DAERAH ALIRAN SUNGAI DAN DANAU MODEL ADDIE PADA SISWA KELAS V 2026-08-06T03:38:50+00:00 Dinda Lamuda dindalamuda@gmail.com Razak H Umar razakumar67@gmil.com Dewi Darmiyani Napu dewinapu@iaingorontalo.ac.id <p><em>This study aims to develop educational E-Comic media in local content learning about river basins and to determine the feasibility of the media based on the assessment of material experts, language experts, design experts, teacher responses, and responses from fifth-grade students of SDN 11 Limbto. The problem found in local content learning for fifth-grade elementary school is the unavailability of educational E-Comic-based learning media that combines visual and story elements in delivering river basin material. This study uses the R&amp;D method using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The results of the study show that the feasibility aspect of the developed educational E-Comic media obtained a validation percentage of material experts of 90%, validation of language experts of 97%, and validation of design experts of 100%. In addition, the results of the teacher response questionnaire obtained a percentage of 82% and the results of the student response questionnaire obtained a percentage of 89%. Therefore, the educational E-Comic media in local content learning about river basins that was developed is in the category of very suitable for use in learning activities in elementary schools.</em></p> 2026-08-06T03:38:49+00:00 Copyright (c) 2026 Dinda Lamuda, Razak H Umar, Dewi Darmiyani Napu https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/451 MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN MENGGUNAKAN MEDIA SNADER GAME PADA MATA PELAJARAN BAHASA INDONESIA SISWA KELAS 1 SDN 21 LIMBOTO 2026-08-06T04:12:21+00:00 Yanawati A. Sutara yanasutaraa@gmail.com Lamsike Pateda lamsike@iaingorontalo.ac.id Dewi Darmiyani Napu dewinapu@iaingorontalo.ac.id <p><em>This study aims to determine the initial reading ability and how much the initial reading ability increases using the Snader Game media in the Indonesian Language subject of grade 1 students of SDN 21 Limboto. This type of research is classroom action research. The subjects of this study were grade 1 students, with a total of 26 students. Where male students consisted of 17 and female students were 9 students. The data analysis techniques used in this study were analysis of test results and analysis of observation results. Based on the results of the study conducted over two cycles, it shows an increase in reading ability from pre-cycle to cycle II. In the pre-cycle, the percentage of student completion was 67%, then increased to 73.8% in cycle I, and reached 85.7% in cycle II. This increase shows that the use of Snader Game media can help students more easily recognize letters, arrange letters into syllables, arrange words into syllables, and can read words in their entirety. In addition, the application of Snader Game media also makes the learning process more interesting and interactive so that students are more enthusiastic about participating in reading activities. Thus, it can be concluded that the application of the Snader Game media is effective in improving the initial reading skills of grade I students.</em></p> 2026-08-06T04:12:21+00:00 Copyright (c) 2026 Yanawati A. Sutara, Lamsike Pateda, Dewi Darmiyani Napu https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/452 PENINGKATAN PEMAHAMAN PESERTA DIDIK MELALUI ALAT PERAGA BERBASIS DIGITAL MATERI SISTEM PENCERNAAN MANUSIA KELAS V DI SDN 9 LIMBOTO 2026-08-06T04:33:10+00:00 Nurul Pratiwi Abay ratihabay1710@gmail.com Razak Umar razakumar67@gmil.com Sabrina Nadjib Mohamad sabrinanm@iaingorontalo.ac.id <p>Penelitian ini bertujuan untuk menganalisis tingkat pemahaman, mendeskripsikan proses perencanaan dan mengevaluasi efektivitas peserta didik kelas V sekolah dasar pada materi sistem pencernaan manusia sebelum penerapan alat peraga berbasis digital. Jenis penelitian ini adalah penelitian tindakan kelas. Subjek penelitian ini kelas V di SDN 9 Limboto berjumlah 15 orang dengan 9 Laki-laki dan 6 Perempuan. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis hasil tes dan analisis hasil observasi. Berdasarkan hasil penelitian tindakan kelas yang dilaksanakan di kelas V SDN 9 Limboto, dapat disimpulkan bahwa penggunaan alat peraga berbasis digital terbukti efektif meningkatkan pemahaman peserta didik terhadap materi sistem pencernaan manusia. Hal ini dibuktikan dengan peningkatan nilai rata-rata kelas dari 52,6 pada pra siklus menjadi 74 pada Siklus I, dan meningkat kembali menjadi 86 pada Siklus II. Ketuntasan klasikal juga meningkat secara signifikan, dari 26,7% pada pra siklus menjadi 60% pada Siklus I, dan mencapai 86,67% pada Siklus II, dengan total peningkatan sebesar 59,97%</p> 2026-08-06T04:33:10+00:00 Copyright (c) 2026 Nurul Pratiwi Abay, Razak Umar, Sabrina Nadjib Mohamad https://ejournal.iaihnw-lotim.ac.id/almujahidah/index.php/Al-mujahidah/article/view/456 PENERAPAN MEDIA KARTU BERGAMBAR DIGITAL UNTUK MENINGKATKAN KEMAMPUAN SISWA DALAM MENGIDENTIFIKASI JENIS EKOSISTEM HUTAN DULAMAYO MATA PELAJARAN MULOK KELAS V 2026-08-06T06:09:43+00:00 Rawida M.T widapunyaemail@gmail.com Razak H. Umar razakumar67@gmail.com Inka Rizkyani Akolo inkarizkyaniakolo@iaingorontalo.ac.id <p><em>This study aims to improve students' ability to identify the types of Dulamayo Forest ecosystems through the application of digital picture card media in Local Content (Mulok) subjects in grade V of SDN 16 Limboto. The problem in this study is the low ability of students to recognize and understand the types of ecosystems found in Dulamayo Forest due to the lack of use of interesting and interactive learning media in the teaching and learning process. This study uses the Classroom Action Research (CAR) method which is implemented in two cycles. Each cycle consists of planning, action implementation, observation, and reflection stages. The research subjects were 17 grade V students of SDN 16 Limboto. Data collection techniques were carried out through observation, tests, and documentation. The data obtained were analyzed descriptively quantitatively and qualitatively. The results of the study indicate that the application of digital picture card media can improve students' ability to identify the types of Dulamayo Forest ecosystems. This can be seen from the increase in student learning outcomes in each cycle. In the initial stage, the level of student learning completeness was still low, then increased in cycle I, and increased significantly in cycle II until it reached the predetermined success indicators. In addition, the use of digital picture card media also increases students' interest, attention, and activeness in the learning process.</em></p> 2026-08-06T06:09:43+00:00 Copyright (c) 2026 Rawida M.T, Razak H. Umar, Inka Rizkyani Akolo